Video Guide
🔥 CLOVER TIME IS FINALLY HERE! 🍀 NEW MAP & LAUNCH REWARDS!
Table of Contents

Welcome to the Clover Kingdom. As a new player in this anime-inspired Roblox experience, the first thing you will notice is how much ground the map covers. Navigating the Clover Time map efficiently is the difference between a frustrating early game and a smooth path to the high-level quests. This guide organizes the world by its actual documented locations — Hage, the Ruins, Hage Forest and the Sosshi Bridge area — instead of invented zones.

If you are ready to start, you can access the game directly via the official Clover Time Roblox page. Getting lost is common for beginners, but between the quest tracker, the teleport NPC and your eventual broom, you will rarely need to run long distances on foot.

The areas players actually visit

Clover Time does not publish a level-range zoning chart, so rather than inventing one, here are the real locations documented in the official Trello and in community gameplay:

Hage Village

Your starting hub. This is where your first quests begin — Tony's early bandit task and Lily's level 3 potato-gathering quest are both here. The village also holds the important economy NPCs: Merchant Hugo's stall, the alchemist's potion kiosk, the Fisher at the docks, the crafting station and the furnace beside the church, plus the Hage Priest in the church where you spend your spins.

Grimoire Tower and the teleport network

The tower is where you roll Grimoires with mana crystals. A teleport NPC (Finral) lets you reach documented landmarks — including the Grimoire Tower, Hage, Sosshi Village, Nairn Village, Kikka Village, Rayaka Village and Demon Skull — for free once discovered, which makes walking almost optional.

Distances between these hubs matter only for the first hour or so; the game's quest tracker and teleporter handle most of your routing.

Tip

Use your mobility Flight is a first-class feature here: villagers fly on magic brooms, and the game documents a purpose-built Magic Broom unlocked through Broom Master Elsie's "Learning to Fly" training. Until then, the quest tracker's arrow and Finral's free teleports will cover you.

Quest checkpoints on the map

The official quest documentation lists checkpoint quests tied to levels and locations. These make a practical sightseeing route for your first day:

Level NPC / Quest Location Rewards
3 Lily — gather 4 potatoes Hage garden quest 43 XP, 75 Yuls
20 Cole — defeat Salik, the chain bandit The Ruins 900 XP, 500 Yuls
35 Kael — hunt the Mana Wolf boss Hage Forest 1,238 XP, 875 Yuls
80 Yarn — defeat Magna Swing Under Sosshi Bridge 4,269 XP, 2,000 Yuls

The same boss documentation lists what these encounters drop: Salik (2,250 HP, in the Ruins) can drop the Salik Outfit or Salik Cloak; the Mana Wolf (3,750 HP, Hage Forest) can drop Wolf Fangs and a Medium Chest; and Magna Swing (9,750 HP, under Sosshi Bridge) carries the small chance of a Magna Outfit.

Reading the compass and quest tracker

Community gameplay footage shows a simple color language on your compass:

  • Gold markers: regular quest NPCs — talk to them or take their task.
  • Red markers: bosses — expect a real fight before you engage.

The quest tracker pinned to the top left of the screen tells you where your tracked objective is. Players who skip it spend most of their session running in circles; players who follow it chain quests back-to-back without a map.

Combat mechanics and stat management

When you open your profile you can spend points across the game's stat list: Strength, Stamina, Sword, Power and Health. Community guides describe how they matter:

Stat What guides say
Power Described as the core magic stat — it contributes to magic move damage across Grimoires.
Sword Relevant for weapon-based builds; guides note weapons scale off it.
Strength The physical stat; one creator notes Anti-Magic currently scales with Power and Sword rather than Strength.
Health A survivability investment, though guides call its scaling mediocre at best.
Stamina Guides consistently say it is not worth dumping points here — sprinting barely uses it, and flight replaces long runs.

The safe rule: read what your equipped Grimoire's moves describe, weight Power for casters, and keep a few points of Health so mid-level enemies cannot one-shot you.

Unlocking your potential: Grimoires and Traits

Your Grimoire is rolled at the Grimoire Tower using mana crystals. A first roll can be a dud — the game lets you reroll as you progress, and free spins from codes help fund the early attempts.

Beyond Grimoires, the Hage Priest in the village church handles your Race, Social Class and Trait rolls. The documented trait Fast Learner, for example, grants 10% more EXP and 5% Mana regeneration — a top pick for leveling-focused players.

Essential progression checklist

  1. Claim your spins: Redeem working codes in the settings menu and claim free spins before saving for rerolls.
  2. Equip your Grimoire: Make sure it is set in your hotbar before your first bandit fight.
  3. Check traits: If your trait roll is bottom-tier, save currency to rerolling for a utility pick like Fast Learner.
  4. Manage inventory: Open chests as you get them; the early gear and materials inside smooth out the first map tour dramatically.

When you finally land a high-rarity Grimoire such as Anti-Magic, your playstyle shifts dramatically — and with the Devil race, documented transformations ("Awakening") like the demonic form come online for boss fights.

Leveling strategies for new players

Efficiency here is mostly about chaining quests. The game's quest system sends you to the next objective automatically, so accepting and finishing quests in order guarantees both XP and map familiarity.

The quest loop

  • Accept: Talk to the quest NPC (Tony, Lily, and onward).
  • Execute: Clear the objective — most early tasks are bandit beatdowns in the potato fields and woods.
  • Upgrade: Spend your stat points on your main damage stat each level so the next pack falls faster.
  • Return: Turn in, take the next quest, and let the tracker lead you deeper into the map.

If you find yourself dying repeatedly, the usual culprit is stats spread too thin or fighting red-marked bosses out of order. Take a moment to open any chests you have collected first — stamina potions and starter weapons inside can steady an early run.

Bosses around the map

Bosses in Clover Time are marked in red on the compass and differ sharply from pack mobs: they have large health pools and can punish careless trading. Documented early-to-mid bosses include Salik in the Ruins, the Earth Bandit Boss and Mana Wolf in Hage Forest, and Magna Swing under Sosshi Bridge — the final quest in the current chain, fought around level 80–100.

Practical habits from the community:

  1. Observe patterns: Most bosses pause into a wind-up animation before their heaviest hits — dodge or reposition rather than face-tanking.
  2. Save transformations: If you have an Awakening (such as the Anti-Magic demonic form), it turns long boss fights into short ones — the documented final quest against Magna Swing is a typical use case.
  3. Don't panic: If your health dips, back off and let skills cool; the bosses can't chase forever when you keep moving.

Frequently Asked Questions

Q: How do I find my way around the Clover Time map? A: Follow the quest tracker and compass markers — gold for quests, red for bosses. Between objectives, Finral's free teleport between discovered landmarks does most of your traveling.

Q: What is the best stat to upgrade for beginners? A: Guides put Power at the top for magic users, Sword for weapon builds, and a modest slice into Health. Stamina is widely called a poor investment.

Q: Is it worth rerolling my grimoire early? A: Yes — free spins and cheap early mana crystals make an early reroll one of the best value upgrades a new player can get.

Q: How do I get around without walking everywhere? A: Complete Broom Master Elsie's "Learning to Fly" training for your first Magic Broom, and use the free teleport NPC to hop between discovered villages and landmarks.

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